31 May 2023 – Wednesday Ghouls

Character Connections

  • Bruno – Has new mysteries to uncover within the book of Demon Cults and Secret Societies
  • Verci – The Hunter loves wanderlust and hates undead. Happy to be on the journey.
  • Durrim – Recovering the Archduke is key to uniting the dwarven reavers of the Cantons to battle the vampires.
  • HB – Blue and Doghoof are in trouble. Threatened by the agents of the Myzi I – The Mouse King – Consul of the Undercity.
  • Ved Pinion – Now that he knows his past, he’s free to expand his life and explore the world.
  • Wynasia – On occasion, the people of Perunalia have visited the Southlands. Strong warriors and the gods walk among the people there. There is a large minotaur population in the southlands. Are Wynasia’s family from here?
  • Rohalin – What will his confrontation with his former parter be like? What has happened to her?

Strong Start

A quiet breakfast at the Southern Mirage. What is everyone eating?

Scenes

Secret and Clues

  • The land of Nuria Natal is ancient and filled with power. The river Nuria flows like the lifeblood of the land.
  • The most powerful ley line known to mortals runs along the river Nuria, filling the whole land with magic and power.
  • Nuria Natal is ruled over by god-kings, in particular, God-King Thutmoses XXIII. Apostle of Aten.
  • The Crescent Desert to the east is a source of salt and a land of sand-ships.
  • To the east of the River Nuria lies the Sarklan Desert, which provides a necessary natural barrier between Nuria Natal and its hated enemies in the Mharoti Empire.
  • Trade caravans ply the Mhalmet Road from Per Bastet to the Free City of Siwal and beyond to Mhalmet, carrying gems and other luxury goods while their guards and other mercenaries discourage or fend off raiders.
  • The power of the river Nuria fueled the God-Kings, giving them the divine spark. When one dies, their spark remains.
  • Nuria Natal, the oldest kingdom of Midgard, was founded over 5,000 years ago by a group of seven families who gathered by the River Nuria at the end of a long journey. One of these 63 founders, a wizard, noticed arcane energy swirling in the water and realized that drinking the water enabled him to affect the area’s ley lines. The wizard took control of the group, named the river Nuria, meaning “luminous,” and supervised the building of a city at the location.
  • Since the rise of Mharoti almost 400 years ago, Nuria Natal has been at war with the Dragon Empire.
  • Goods travel to Siwal from Per-Bastet by way of the Mhalmet Road. Caravans resupply in the Free City before trekking across the Sarklan Desert, braving bandit attacks, to the God-King’s Mirror, a large oasis. After watering at the oasis, caravans turn southeast to Mhalmet to feed the city’s hunger for manufactured goods. Successful traders bring gold and rare luxuries back for the Nurian highborn.
  • Master Gravebinder Panshal al-Mahrji and his family are the gravebinders of Siwal. The preparation of the body for the afterlife is a sacred calling, and the gravebinders oversee all aspects of it: making shrouds, embalming and grooming corpses, performing mourning ceremonies, and consecrating graves. The purpose of all this is twofold. First, the gravebinders ensure that all steps are taken to assure their charges’ acceptance into the afterlife. Second, the preparations prevent the rise of new undead in the necropolis.
  • The Gravebinders operate out of Sewel’s necropolis.
  • The most famous graveyard in Nuria Natal houses the remains of ten thousand dead heroes.

Fantastic Locations

  • Locations
  • The Streets of Zobeck
    • Statue of Kovaks – Infernal Gearforger – Hero of Zobeck’s Revolution to Freedom
    • Merchant cart protected with a rug of smothering.
    • Scaffold leading up to the rooftops.

NPCs

Monsters

Treasure

  • Draught of the Black Owl (common), pg 50. When you drink this potion, you transform into a black-feathered owl for 1 hour. This effect works like the polymorph spell, except you can take only the form of an owl. While you are in the form of an owl, you retain your Intelligence, Wisdom, and Charisma scores. If you are a druid with the Wild Shape feature, you can transform into a giant owl instead. Drinking this potion doesn't expend a use of Wild Shape.
  • Revenant's Shawl (uncommon), pg 168. This shawl is made of old raven feathers woven together with elk sinew and small bones. When you are reduced to 0 hit points while wearing the shawl, it explodes in a burst of freezing wind. Each creature within 10 feet of you must make a DC 13 Dexterity saving throw, taking 4d6 cold damage on a failed save, or half as much damage on a successful one. You then regain 4d6 hit points, and the shawl disintegrates into fine black powder.
  • Buzzing Blade (rare), pg 17. You can use a bonus action to speak this weapon's command word, causing the blade to emit a loud buzzing sound. The buzzing noise is audible out to 100 feet. While the sword is buzzing, it deals an extra 2d6 thunder damage to any target it hits. The buzzing lasts until you use a bonus action to speak the command word again or until you drop or sheathe the weapon.
  • 891cp, 3996sp, 1584gp, 63pp (2559gp); Bloodstone (opaque dark gray with red flecks, 50gp), Bloodstone (opaque dark gray with red flecks, 50gp), Carnelian (opaque orange, 50gp), Chalcedony (opaque white, 50gp), Chalcedony (opaque white, 50gp), Chalcedony (opaque white, 50gp), Chrysoprase (translucent green, 50gp), Citrine (transparent pale yellow-brown, 50gp), Onyx (pure black, 50gp), Quartz (transparent smoky gray, 50gp), Sardonyx (opaque bands of red and white, 50gp), Sardonyx (opaque bands of red and white, 50gp), Zircon (transparent pale blue-green, 50gp) 650gp; Boots of false tracks (common wondrous item), Orb of direction (common wondrous item), Potion of greater healing (uncommon potion), Potion of greater healing (uncommon potion)